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  • Four students are seen around a whiteboard. One sits in the back at a table, while 2 watch a third write on the whiteboard.

    Students work to create social impact at Game Jam

    Students spent the weekend competing to design and develop game concepts for social impact as a part of a game jam hosted by Game2Work. 

  • There is a large video game controller in the center of the screen. Above it are the words "Game Jam" and below is information for the event. To the left and right of the information are 20 sided die. The background is red and the text is white, while the dice are yellow.

    Video game creation contest to be held this weekend

    Undergraduate students will have the opportunity to develop a video game in a weekend-long Game Jam competition from Jan. 27 to 29 at the Student Innovation Center (SIC). 

  • The information for the Game2Work gamejam is above a picture of a game controller, cards, and a 20 sided die.

    Game2Work strives to demystify STEM, show games' value

    Parents worry children spend too much time playing video games, but there are plenty of opportunities -- especially with serious games -- to build collaboration and social skills. Game2Work (G2W) is a research community on campus that uses games to strengthen work and learning for the digital generation. 

  • Game2Work Day Thumbnail

    The multidisciplinary research group Game2Work hosted Game2Work Day at the Iowa State University Alumni Center on Thursday, October 27. This free event gathered individuals from across Iowa whose work is related to the use of serious games in STEM education and workforce development. 

  • A poster with a yellow background and a red stripe swiping to the right of the page. The information for Game2Work day 2022 is listed on the left under the game2work logo

    Bridging STEM and games at Game2Work event Oct. 27

    Game2Work, an ISU interdisciplinary gaming research program, will host the first statewide gathering for people whose work includes using serious games and gameful elements for STEM education and workforce development on Thursday, Oct. 27 (10 a.m.-4 p.m., ISU Alumni Center)

  • Image of consultant presenting in front of the group

    Planning has begun for the new academic year! The Game2Work team held their fall retreat on August 30-31 to bring together faculty, staff, and students in planning major projects for the year.

  • Game in Lab image

    Congratulations to Ezequiel Aleman, Chuanli Zhou, Imtiajul Alam, and Larysa Nadolny for their grant award from Game in Lab, a subsidiary of Asmodee (board game publisher - games like Spot It, Ticket to Ride, Carcassonne).

  • Game Jam Logo

    Join us for an online game jam sponsored by Game2Work at Iowa State University on April 16-18, 2021. In this game jam, we will come together to create video games and board games. It will be a weekend of guest speakers, creativity, and teamwork.

  • Image of players in ISU esports space

    ISU Gaming in the News: New Esports Room in Beyer Hall

    A major reason recreation services wanted to turn a pair of Beyer Hall squash courts into a gaming and esports room was the opportunity for more student interaction.

  • A woman sits at a laptop while smiling at the camera. The background is brightly lit with warm colors while the main focus of the image is bathed in a cool blue light.

    OVPR Announces 2020 PIRI Grant Recipients

    The Game2Work team — composed of 15 collaborators in fields ranging from mechanical engineering to psychology at both Iowa State and outside institutions — will capitalize on the idea of using serious games to foster a learning environment capable of improving educational performance in STEM subjects, ultimately better preparing the future STEM workforce. 

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