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Foodprint

About Foodprint

College students, especially during their first years, are in a transitional period in their lives where they need to manage tasks they are not familiar with (Worthy, Jonkman and Blinn-Pike, 2010), including food management (e.g., buying groceries, preparing food, accessing food pantries). Many students are vulnerable to food insecurity due to limited financial resources and rising costs associated with life in college (housing, tuition fees, meal plans). Although food pantries and financial services are important supports for students (e.g., ISU Division of Student Affairs, 2019), it is necessary to provide students with additional strategies to address poor health outcomes (Knol, Robb, McKinley, & Wood, 2017). In addition, the stigma associated with receiving charity (El Zein, Mathews, House, and Shelnutt, 2018) is a significant concern for students who may decide not to use food pantry services at all. There is an urgent need for more interventions that address food insecurities and empower college students through skill development

Foodprint trains learners to manage food efficiently by playing a collaborative board game. The game tasks players with the responsibility of administering groceries while taking care of the nutritional requirements, conservation practices, and the management of a reduced budget.

Printable resources for educators using this game: https://drive.google.com/drive/folders/1XYxb-xpUvYoz1lrct98k_OfNn95oy6Rx

Development Team: Ezequiel Aleman

Sponsored By: Game2Work at Iowa State University